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Modifiche/Fix 18/02/2018

Questa è la lista di fix che sono stati uppati correttamente nell'ultima settimana sul nostro server.

- Resettato il secondo livello del dungeon Catacombs , ora i mostri sembrano spawnare di nuovo correttamente.
- Inserito un blocco del Boss (Death) che non scappi dietro le pareti.
- I loot del Boss (Death) sono stati corretti, la % di loot è stata drasticamente diminuita.
- Inserito fix Boss (Cerbero), il charge è stato migliorato e l aoe di veleno riordinato il cono di danno.
- Cambiata la visualizzazione dello stato di usura di armi e armature in formato numerico.
- Creati 3 nuovi canali su Discord, 2 invisibili per ora (Fazione Pyros ed Helm) ed uno visibile (GDR), nel canale gdr i giocatori potranno interagire interpretando un ruolo e comunicando avvenimenti inerenti al gioco.
- Spider vile ora droppano i vari silk 
- Spider hunter ora droppano i vari silk 
- Spider huntress ora droppano i vari silk
- Giant Spider corretto drop golden silk
- Spider Boss corretto drop golden silk
- Risolto il problema del craft del Bolt Of Silk Cloth adesso gli spider silk vengono visti, l'immagine sembra che non c'è ma è proprio l'img della ragnatela trasparente..
- Apprentice chest adesso può essere craftata
- Hardened Linen chest adesso può essere craftata
- Hardened Leather chest adesso può essere craftata
- Ritual chest adesso può essere craftata
- Ornate Robes adesso può essere craftata
- Modificato titolo dei Bolt Of Silk Cloth
- Bloccato il drop di vesti e dagger dai wraith nelle catacombs dato che droppavano item non funzionanti, il loot è stato ripartito per il momento in altri mostri / boss.
- Fixati i valori di danno skill minima e durability della Dark Sowrd
- Fixati i valori di danno skill minima e durability del dagger Mithril
- Ora facendo inspect vi uscira la status bar di ciò che state ispezionando, potrete registrare fino a 4 statusbar di pet/mostri/pg alla volta. Sono provviste di target e di aggiornamento automatico della vita.

Nei prossimi giorni verrà uppato un grosso pacchetto di modifiche e fix in linea con il server Ufficiale Americano.
Qui di seguito avete la lista originale e completa.

- Treasure Hunting

- There are 3 stages to hunting treasure.
- Decipher: This allows you to identify some basic information about the map.
- Failing to decipher the map has a chance to severely damage it.
- Deciphering will tell you what region of the world the treasure is buried in.
- It also determines how accurate the map is. The accuracy determines the size of the area the map leads you to.
- Depending on your skill, you have a small chance to get a precise map. These require no skill to study and dig up .and can be sold to players with no treasure hunting skill.
- Study: This leads you to the general area where the treasure is buried.
- If you are not in the correct region of the map it will just tell you to go to that region.
- Failing to study the map will slightly damage it (you can fail up to 9 times on an undamaged map).
- Successful study will give you a NSEW direction towards the area.
- Dig: Once you are in the general area, you use a shovel to dig up the treasure.
- Digging the correct location will spawn the treasure chest and harder maps may spawn monsters.

- Sunken Chests

- There are 3 stages to fishing up a sunken chest.
- Fishing up a map:
- Fishing treasure maps have a random chance to drop when fishing.
- Study: Studying a map will tell you what region of the world the treasure is buried in.
- If you are not in the correct region of the map it will just tell you to go to that region.
- Studying within the correct region will give you a NSEW direction towards the area.
- Fish: Once you are in the general area, you can fish to attempt to unconver the treasure.

Added:

- 5 levels of treasure maps drop as loot throughout the world
- Added Treasure Hunting skill.
- Added five levels of treasure maps.
- Significantly lowered crafting max skill (reduced crafting fail rates)
- Negative karma actions between guild members re-enabled, use karma protection to prevent losing karma between guild members.
- Can convert groups into karma free groups, meaning group members can kill and loot each other freely when enabled, leave the group to opt out.
- Group loot strategies added: FreeForAll, Random, RoundRobin, Master.
- Group invites can be sent cross-region.
- Groups last through server restarts.
- Added /roll command.
- Breaking group loot (looting out of turn) will turn you into an aggressor against everyone else in the group.
- Stealing loot from a group kill will turn you into an aggressor against everyone in that group.
- Sparkle indicator added to signify loot privileges.
- Mob loot privileges clears after 1 minute, meaning anyone can loot it punishment free.
- Neutral guards now have a title.
- Ruin spell damage is based on the distance from target.
- Cleave radius increased from 2 to 4 yards.
- To lessen confusion, Scoundrel name color has been changed from pink to orange.

Fixed:

- Can no longer split stacks on mobiles that are not yourself.
- Can benefit those not in an allegiance if you are in an allegiance yourself.
- Allegiance members can benefit each other.
- Fixed looting corpses not always being convenient.
- Bleed ticks no longer trigger guards.
- Cleave no longer does regular weapon hit damage on swing.
- Stun no longer does regular weapon hit damage on swing.
- Daze no longer does regular weapon hit damage on swing.
- Bleed no longer does regular weapon hit damage on swing.
- Fixed guards protecting outcasts from aggressors, only Neutral guards will protect outcasts from aggressors.
- Gatekeepers will only protect non-outcasts, no longer protects outcasts from aggressors.
- Gatekeepers will no longer respond to outcasts (outcasts cannot use portal towers).
- Gatekeepers will still not attack outcasts on sight.
- Mana potions removed from Catacombs.
- You now must click on a Bind Portal to use it.

Karma and Conflict

- Guild members can no longer hurt each other when their Karma Protection is enabled. NOTE: You still do not lose karma for negative actions against other guild members. 
- Fixed issue where neutral guards would attack people out of their range from poison
- Conflict Warning removed, all attacks immediately make you an Aggressor.
- Pets karma level now mirrors its owner
- Guards treat pets more like players
- Guards no longer pause before charging
- Fixed pets causing spam of 'That action would cause you to lose karma'.
- Zealots in catacombs no longer act as guards 
- Neutral guards now defend all players regardless of karma level

Combat

- Add line of sight checks to all trained abilities that require a target
- Add 5 second delay to remounting horse
- Removed spell cast penalty while mounted.
- Weapon and armor durability loss cut in half
- Iron staff spell power fix

General

- Fixed ability to teleport back to beds and chairs after using stuck
- Add bandages to general stores-
- Fix summon portal 
- Fix range check on harvesting
- Can no longer cloak NPCs/Monsters that are not controlled by you
- Attempting to cloak the banker will no longer get the banker killed
- Fix hireling merchants not spawning
- Remove annoying thank you voice over
- Can no longer lose items by dropping them onto a corpse.
- Added pet command guard
- Pets now automatically follow their new owner when transfered.
- Remove old bindstones 
- Player sits next to camp fire after five seconds. 
- Empty corpses decay after 5 seconds
- Fix nighttime villagers' torches

Saluti
Lo Staff di LoA Italia